Feng was quite challenging to paint a texture for, as darker tones could have been lost very easily on the maps when metallic properties were used. It took multiple iterations to follow the Szhen color palette and, at the same time, keep the PBR attributes in mind. Since metallic bits don't reflect anything except for the skybox in the engine, I'm quite happy with my choice to paint reflections of other parts of the model by hand.
Hand painted texture created in Moonbreaker's Paint Mode.